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STRANGE CREATURES

Strange Creatures is a 1 to 4 player couch co-op puzzle game where players are curious creatures that use wacky abilities to solve puzzles and escape the wicked lab.

Strange Creatures: Projects

MY CONTRIBUTIONS

Project Role - Gameplay/UI/AI Engineer

ERNEST THE BIRDLE'S GAMEPLAY MECHANICS

I was responsible for implementing the mechanics for Ernest by working closely with the design team. Some of Ernest's abilities include deflecting projectiles, picking up and throwing boxes by spinning, and gliding through the air.

ErnestGameplay.gif

ROSIE THE BULLFROG'S GAMEPLAY MECHANICS

I worked closely with the design team and our gameplay testers to implement and refine Rosie's mechanics. Rosie's abilities include eating objects/players, carrying objects/players in her stomach, and spitting them out either in front of her or far away by charging her ability.

RosieGameplay.gif

UI SYSTEMS

I worked with the design team and art team to implement all of our UI systems. Including menus, HUD, and in-game context-sensitive icons.

UISystems.gif

LAB RAT AI

I also designed and programmed the AI for the lab rats that can be found and rescued throughout the game. The AI behavior includes calling out to nearby players for help, wandering around, interacting with various objects (e.g., jumping on trampolines or running away from boxes thrown at them), interacting with each other and players, and following the player that rescued them when called or when straying too far away from them.

LabRatAI.gif

OTHER CONTRIBUTIONS

In addition to the contributions above, I also worked on various aspects of Strange Creatures including integrating SFX, implementing interactable game object mechanics, and creating the save and shop systems.

OtherCont.gif
Strange Creatures: Features
Strange Creatures: Gallery
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