
ABOUT LUIS GARCIA REMES
Hello, I’m Luis Garcia Remes, a game engineer with experience developing gameplay systems, game AI, UI/UX, developer tools, and platform-specific features. I enjoy solving complex technical problems and working closely with designers and artists to turn ideas into engaging, polished player experiences.
Throughout my career, I’ve worked across commercial games, serious games, experimental projects, and external development, contributing to projects from early development through release. My experience includes gameplay and systems programming, game AI, editor and authoring tools, optimization, backend systems, platform integration, and mixed-reality development. I’m particularly interested in building systems that empower both players and designers to create, experiment, and interact with game worlds.
Feel free to explore my portfolio to see some of the projects I’ve worked on, and get in touch if you’d like to work together.

